Sly 1:ZAP: Difference between revisions
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TheOnlyZac (talk | contribs) (Updated enum table) |
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'''ZAP''' is a data structure in {{Sly 1}}. It represents an area volume that will cause Sly to take damage upon entering it. |
'''ZAP''' is a data structure in {{Sly 1}}. It represents an area volume that will cause Sly to take {{Sly 1|damage}} upon entering it. |
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== Fields == |
== Fields == |
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{{Struct top}} |
{{Struct top}} |
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The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation {{Sly 1|JT}} does upon triggering the ZAP. |
The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation {{Sly 1|JT}} does upon triggering the ZAP. |
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{{Enum top}} |
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{| class="wikitable" |
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{{Enum value|Blunt|0x1|Causes knockback}} |
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|+ZAPK enum |
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{{Enum value|Electric|0x2}} |
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!'''Value''' !! '''Name''' |
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{{Enum value|Fire|0x3}} |
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{{Enum value|Water|0x4|Drowning}} |
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|0x1 || Blunt |
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{{Enum value|Crush|0x5}} |
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{{Enum value|Pit|0x6|Falling}} |
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|0x2 || Electric |
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{{Enum bottom}} |
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|0x3 || Fire |
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|0x4 || Water |
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|0x5 || Crush |
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|0x6 || Pit |
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|} |
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{{Navbox Sly 1}} |
{{Navbox Sly 1}} |
Latest revision as of 20:14, 27 September 2023
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
ZAP is a data structure in Sly Cooper and the Thievius Raccoonus. It represents an area volume that will cause Sly to take damage upon entering it.
Fields
Offset | Size | Type | Name | Notes |
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0x4 | ZAPK
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zapk
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Zap kind |
This topic needs further investigation. |
ZAPK
The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation JT does upon triggering the ZAP.
Name | Value | Description |
---|---|---|
Blunt | 0x1 | Causes knockback |
Electric | 0x2 | |
Fire | 0x3 | |
Water | 0x4 | Drowning |
Crush | 0x5 | |
Pit | 0x6 | Falling |