Sly 1:SW

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Data Structure
GameSly Cooper and the Thievius Raccoonus

SW is a struct related to physics objects in Sly Cooper and the Thievius Raccoonus. There is a global instance of it called g_psw which apparently all entities store a pointer to.

Notes[edit | edit source]

  • If you set an entity's SW pointer (psw) to 00000000 (NULLPTR), it disables all collision for that entity. This suggests that the SW stores pointers or collision data for the objects in a level.

See also[edit | edit source]