Sly 1:SW
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Data Structure | |
---|---|
Game | Sly Cooper and the Thievius Raccoonus |
SW is a struct related to game objects and entities in Sly Cooper and the Thievius Raccoonus. Its internal name is "WORLD".
This topic needs further investigation. |
Notes
- There is a global instance of the SW struct called
g_psw
. Apparently all entities have a pointer to this global struct calledpsw
. - If you set an entity's
psw
to 00000000 (nullptr
), it disables collision for that entity. This suggests that the SW stores pointers to objects in a level, or at least collision data.
See also
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