Sly 1:SW
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Data Structure | |
---|---|
Game | Sly Cooper and the Thievius Raccoonus |
This topic needs further investigation. |
SW is a struct related to physics objects in Sly Cooper and the Thievius Raccoonus. There is a global instance of it called g_psw
which apparently all entities store a pointer to.
Notes[edit | edit source]
- If you set an entity's SW pointer (
psw
) to 00000000 (NULLPTR
), it disables all collision for that entity. This suggests that the SW stores pointers or collision data for the objects in a level.
See also[edit | edit source]
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