Sly 1:VAULT
Jump to navigation
Jump to search
Data Structure | |
---|---|
Game | Sly Cooper and the Thievius Raccoonus |
VAULT is a struct in Sly Cooper and the Thievius Raccoonus. It is used in the functions OpenVault
and UpdateVaultActive
. One can be found in memory in each level that contains a vault.
Fields[edit | edit source]
Offset | Size | Type | Name | Description |
---|---|---|---|---|
0x614 | 0x4 | SMA *
|
psmaVault
|
SMA goal to set upon opening the vault. |
0x640 | 0x4 | int
|
nCombination
|
Vault combination (any three digit number) |
0x760 | 0x4 | int
|
Thief move mask
|
Mask of bits to unlock on the powerup flags upon opening the vault |
0x764 | 0x4 | int
|
Dialog index
|
Index of which DIALOG to play upon opening[check] |
0x768 | DIALOG * [27]
|
Unlock dialogues
|
Array of pointers to all possible DIALOGs that can play upon opening[check] | |
0x7d8 | 0x4 | int
|
cpdialogPending
|
Amount of pending DIALOGs |
0x7dc | DIALOG[[check]]
|
apdialogPending
|
Array of pending DIALOGs |
This article is a stub. You can help SlyMods by expanding it. |