Sly 1:VAULT
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Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
VAULT is a struct in Sly Cooper and the Thievius Raccoonus that represents a combination vault in a level. It is used in the functions OpenVault
and UpdateVaultActive
, among others.
Fields[edit | edit source]
Offset | Size | Type | Name | Description |
---|---|---|---|---|
0x614 | 0x4 | struct SMA*
|
psmaVault
|
SMA goal to set upon opening the vault. |
0x640 | 0x4 | int
|
nCombination
|
Vault combination (any three digit number) |
0x760 | 0x4 | int
|
thief move mask
|
Bitmask to set on the powerup flags upon opening the vault |
0x764 | 0x4 | int
|
dialog index
|
Index of which DIALOG to play upon opening[check] |
0x768 | struct DIALOG*[27]
|
all unlock dialogs
|
Array of pointers to all possible DIALOGs that can play upon opening[check] | |
0x7d8 | 0x4 | int
|
cpdialogPending
|
Count of pending DIALOG pointers |
0x7dc | DIALOG[?]
|
apdialogPending
|
Array of pending DIALOG pointers |
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