|Game||Sly Cooper and the Thievius Raccoonus|
Dialogues (or dialogs) are in-game cutscenes where one or more characters have speaking lines. These most commonly refer to Bentley cutscenes over the binoc-u-com, but they are also used for things like PA announcements in the hub maps.
Triggering dialog[edit | edit source]
When a dialog trigger is entered, it calls
TriggerDialog with a pointer to the DIALOG struct. This funcion does some checks to make sure the DIALOG can be played, and then calls
SetDialogDialogs to set the DIALOG state to either DIALOGS::Triggered or DIALOGS::UnableToCall.
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