Sly 1:Dialogue
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Game Mechanic | |
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Game | Sly Cooper and the Thievius Raccoonus |
Dialogues (or dialogs) are in-game cutscenes where one or more characters have speaking lines. These most commonly refer to Bentley cutscenes over the binoc-u-com, but they are also used for things like PA announcements in the hub maps.
Triggering dialog
When a dialog trigger is entered, it calls TriggerDialog
with a pointer to the DIALOG struct. This funcion does some checks to make sure the DIALOG can be played, and then calls SetDialogDialogs
to set the DIALOG state to either DIALOGS::Triggered or DIALOGS::UnableToCall.
This article is a stub. You can help SlyMods by expanding it. |