Sly 1:Dialogue

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Game Mechanic
GameSly Cooper and the Thievius Raccoonus

Dialogues (or dialogs) are in-game cutscenes where one or more characters have speaking lines. These most commonly refer to Bentley cutscenes over the binoc-u-com, but they are also used for things like PA announcements in the hub maps.

Triggering dialog

When a dialog trigger is entered, it calls TriggerDialog with a pointer to the DIALOG struct. This funcion does some checks to make sure the DIALOG can be played, and then calls SetDialogDialogs to set the DIALOG state to either DIALOGS::Triggered or DIALOGS::UnableToCall.