Sly 1:ALARM

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ALARM
Data Structure
GameSly Cooper and the Thievius Raccoonus

ALARM is a data stucture in Sly 1 that represents a security system alarm.

Fields[edit | edit source]

The ALARM struct has the following fields:

Offset Size Type Name Description
0x4
ALARMS
alarms Alarm state

ALARMS enum[edit | edit source]

The behavior of the alarm is controlled by the ALARMS (alarm state) enum.

Name Value Description
Enabled 0x0
Disables 0x1
Triggered 0x2