Sly 1:ALARM
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Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
ALARM is a data stucture in Sly 1 that represents a security system alarm.
Fields[edit | edit source]
The ALARM struct has the following fields:
Offset | Size | Type | Name | Description |
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0x4 | ALARMS
|
alarms
|
Alarm state |
This topic needs further investigation. |
ALARMS enum[edit | edit source]
The behavior of the alarm is controlled by the ALARMS (alarm state) enum.
Name | Value | Description |
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Enabled | 0x0 | |
Disables | 0x1 | |
Triggered | 0x2 |