Sly 1:EXIT
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Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
EXIT is a struct used in Sly Cooper and the Thievius Raccoonus to initiate a level transition.
EXITS[edit | edit source]
Each exit has a state which is represented by the EXITS (exit state) enum. The EXITS enum has the following possible values:
Value | Name | Description |
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0 | BLOCKED | The trigger is loaded but cannot be entered until something enables it. |
1 | DISABLED | The trigger is loaded but cannot be entered. |
2 | ENABLED | The trigger is loaded, active, and able to be entered. |
3 | ENTERING | Sly is doing the animation of walking into the trigger. |
4 | ENTERED | Sly entered the trigger and now the transition between levels is playing. |
You can freely change a Disabled exit to be Enabled and vice versa. However, changing a Blocked exit to Enabled won’t do anything. Blocked exits are special in a way we don’t yet understand.
To Do: Figure out if it’s possible to unblock an exit without ACE. |