|Subsystem which handles scripted events and their effects on the game state.
|Sly Cooper and the Thievius Raccoonus
Splice is the subsystem that manages the level scripts in Sly Cooper and the Thievius Raccoonus. It seems to also be used in Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, but further research is needed.
This topic needs further investigation.
During a level load,
StartupSplice. This calls
CSplotheap::Startup on five splotheap instances, each of varying size. It also calls
CGc::Startup on the global
When a level transition occurs,
DeleteSw which in turn calls
ShutdownSplice. This calls
CSplotheap::Shutdown on the five splotheaps initialized when the level was loaded. It also calls
CGc::Shutdown on the global
This section is empty. You can help by adding to it.
|This article is a stub. You can help SlyMods by expanding it.