|Game||Sly Cooper and the Thievius Raccoonus|
|Build Date||August 24, 2002|
|Region||North America (NTSC)|
Add an overview of the game engine, file structure, etc.
Development[edit | edit source]
Sucker Punch began development on Sly Cooper and the Thievius Raccoonus in 1998. The score was composed by Ashif Hakik.
Engine[edit | edit source]
The engine for Sly Cooper and the Thievius Raccoonus is called P2. It is based on PE (Physics Engine) which was developed for Sucker Punch's first game, Rocket: Robot on Wheels. The naming convention would continue with Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, with the engine for those games being P3 and P4, respectively.
References[edit | edit source]
- Sly Cooper and the Thievius Raccoonus - IGN, Sep. 20th, 2002