Sly 1:List of data structures
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The following table is a list of all known data structures in Sly Cooper and the Thievius Raccoonus. Each one has the internal name for the struct and a friendly version of the name.
Struct | Friendly name |
---|---|
basic | BASIC |
lo | LO |
alo | LIGHTWEIGHT |
so | OBJECT |
ms | MERGED_STATICS |
po | PO |
step | STEP_FIGURE |
jt | JT |
stepguard | STEP_GUARD |
smartguard | SMART_GUARD |
gomer | GOMER |
ubg | UW_BOSS_GOMER |
mbg | MS_BOSS_GUARD |
bhg | BLOODHOUND |
murray | MURRAY |
puffc | PUFFER_COLLECTION |
crfod | CRUSHER_FODDER |
crfodb | CRUSHER_FODDER_BAIT |
crfodk | CRUSHER_FODDER_KAM |
tank | HOVER_TANK |
jp | JET_PACK |
hg | HANG_GLIDER |
mecha | MECHA |
rov | RIP_OFF_VEHICLE |
turret | TURRET |
vault | VAULT |
puffer | PUFFER |
mgv | MOUTH_GAME_VEHICLE |
suv | SMASHUP_VEHICLE |
cycle | CYCLE |
lgn | LIGHT_GUN |
jack | JACK_HAMMER |
ripg | RIPG |
water | WATER |
brk | _BRK |
break | BREAKABLE |
albrk | ALARM_BREAKABLE |
can | CANNON |
dartgun | DARTGUN |
swp | SWOOPER |
fragile | FRAGILE |
zapbreak | ZAPBREAK |
brkp | BREAKABLE_PIECE |
button | BUTTON |
volbtn | VOL_BUTTON |
jlovol | JLO_VOLUME |
squish | SQUISH |
bone | BONE |
sprize | _SPRIZE |
scprize | _SCPRIZE |
lifetkn | EXTRA_LIFE_TOKEN |
clue | CLUE |
alarm | ALARM |
sensor | _SENSOR |
lasen | LASER_SENSOR |
camsen | CAMERA_SENSOR |
prsen | PRESSURE_SENSOR |
barrier | BARRIER |
ikh | IK_HANDLE |
tzp | TOUCH_ZAPPER |
volzp | VOL_ZAPPER |
cnvo | CONVEYOR |
hbsk | HIDE_BASKET |
bomb | BOMB |
missile | MISSILE |
accmiss | ACCEL_MISSILE |
tarmiss | TARGET_MISSILE |
splmiss | SPLINE_MISSILE |
groundmiss | GROUND_MISSILE |
fly | FLY |
rat | RAT |
roh | RIP_OFF_HARVESTER |
roc | RIP_OFF_COLLECTIBLE |
rost | RIP_OFF_SPAWN_TUNN |
rop | RIP_OFF_PRIZE |
dart | DART |
ubv | UW_BOSS_VEHICLE |
ubp | UW_BOSS_PAD |
dsp | OBJECT_DISPENSER |
jlo | JLO |
pufft | PUFFER_TORCH |
mrkv | MURK_VOLUME |
lgnb | LIGHT_GUN_BOSS |
blipg | BLIPG |
camera | CAMERA |
lbone | LIGHTWEIGHT_BONE |
emitter | EMITTER |
light | LIGHT |
sch | SPLINE_CONSTRAINT_ |
likh | LIGHTWEIGHT_IK_HAN |
chkpnt | CHECK_POINT |
proxy | PROXY |
sky | SKY |
dprize | _DPRIZE |
charm | CHARM |
coin | COIN |
key | KEY |
gold | GOLD |
lock | LOCK |
lockg | LOCK_GROUP |
tail | TAIL |
rob | RIP_OFF_BRAIN |
flash | FLASHLIGHT |
dysh | DYNAMIC_SHADOW |
scentmap | SCENT_MAP |
waypoint | WAY_POINT |
tn | NEW_TUNNEL |
jloc | JLO_CLUSTER |
dialog | DIALOG |
speaker | SPEAKER |
rope | ROPE |
wm | WORLD_MAP |
puffb | PUFFER_BRAIN |
crbrain | CRUSHER_BRAIN |
mgc | MOUTH_GAME_COLLECT |
jackb | JACK_BOSS |
jackn | JACK_NPC |
jackf | JACK_FRAGMENT |
sw | WORLD |
cm | _CAMERA |
shape | SHAPE |
hshape | HIDE_SHAPE |
pipe | PIPE |
rail | RAIL |
landing | LANDING |
xfm | TRANSFORM |
warp | WARP |
target | TARGET |
hnd | HANDLE |
expl | _EXPLODE_BASE |
explg | EXPLODE_GROUP |
explo | BLACK_HOLE |
expls | EXPLODE_STYLE |
vol | VOLUME |
rathole | RATHOLE |
puffv | PUFFER_VOLUME |
exit | EXIT |
pnt | POINT |
pntsv | POINT_WITH_SPEED |
pnts | POINT_WITH_DISTANCE |
pntvec | POINT_WITH_VECTOR |
hpnt | HIDE_POINT |
jmt | JUMP_TARGET |
spire | SPIRE |
scan | SCAN_ITEM |
aseg | ANIMATION_SEGMENT |
asegbl | ASEGBL |
map | MAP_2D |
_viszone | VISIBILITY_ZONE |
vismap | VISMAP |
frzg | FREEZE_GROUP |
sm | STATE_MACHINE |
sgg | STEP_GUARD_GROUP |
pathzone | PATH_ZONE |
rchm | REACH_MAP |
rwm | AMMO_MANAGER |
wr | SPACE_WARP |
keyhole | KEYHOLE |
jsg | SCRIPT |
asega | ANIMATION_SEGMENT_APPLICATION |
sma | STATE_MACHINE_APPLICATION |
_fcst | FOSTER_CONSTRAINT |