Sly 1:ZAP

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Data Structure
GameSly Cooper and the Thievius Raccoonus

ZAP is a data structure in Sly Cooper and the Thievius Raccoonus. It represents an area volume that will cause Sly to take damage upon entering it.


Offset Size Type Name Notes
zapk Zap kind


The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation JT does upon triggering the ZAP.

Name Value Description
Blunt 0x1 Causes knockback
Electric 0x2
Fire 0x3
Water 0x4 Drowning
Crush 0x5
Pit 0x6 Falling