This page is about the data structure. For the game mechanic, see
Sly 1:Difficulty.
DIFFICULTY is a struct used for the Difficulty mechanic in Sly Cooper and the Thievius Raccoonus.
Fields
Offset |
Size |
Type |
Name |
Notes
|
0x0
|
0x4
|
|
|
Max and min values to clamp the suck between
|
0x4
|
0x4
|
|
ccoinRichMin
|
0x8
|
0x4
|
|
ccoinRichMax
|
0xc
|
0x4
|
|
ccoinPoorMin
|
0x10
|
0x4
|
|
ccoinPoorMax
|
0x14
|
0x4
|
|
uRichLow
|
0x18
|
0x4
|
|
uRichHigh
|
0x1c
|
0x4
|
|
pdifficulty
|
Pointer to the current difficulty level
|
0x20
|
0x4
|
|
dps
|
Enum value indicating what charm has been given (silver or gold)
|