Sly 1:ZAP

Revision as of 20:08, 27 September 2023 by TheOnlyZac (talk | contribs) (Added ZAPK enum)
ZAP
Data Structure
GameSly Cooper and the Thievius Raccoonus

ZAP is a data structure in Sly Cooper and the Thievius Raccoonus. It represents an area volume that will cause Sly to take damage upon entering it.

Fields

Offset Size Type Name Notes
0x4
ZAPK
zapk Zap kind

ZAPK

The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation JT does upon triggering the ZAP.

ZAPK enum
Value Name
0x1 Blunt
0x2 Electric
0x3 Fire
0x4 Water
0x5 Crush
0x6 Pit