Sly 1:ZAP
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
ZAP is a data structure in Sly Cooper and the Thievius Raccoonus. It represents an area volume that will cause Sly to take damage upon entering it.
Fields
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Offset | Size | Type | Name | Notes |
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0x4 | ZAPK
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zapk
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Zap kind |
This topic needs further investigation. |
ZAPK
The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation JT does upon triggering the ZAP.
Value | Name |
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0x1 | Blunt |
0x2 | Electric |
0x3 | Fire |
0x4 | Water |
0x5 | Crush |
0x6 | Pit |