Sly 1:SMARTGUARD
Jump to navigation
Jump to search
Data Structure | |
---|---|
Game | Sly Cooper and the Thievius Raccoonus |
SMARTGUARD is the struct representing flashlight guards in Sly 1.
Fields
The SMARTGUARD struct has the following fields:
Offset | Size | Type | Name | Notes |
---|
To Do: Fill in struct fields |
SGS enum
The SMARTGUARD's behavior is controlled by the SGS (smart guard state) enum.
Name | Value | Description |
---|---|---|
Reset | 0x0 | |
Patrol | 0x1 | |
PatrolIdle | 0x2 | |
PatrolWaypoint | 0x3 | |
ReturnToPatrol | 0x4 | |
Search | 0x5 | |
SearchIdle | 0x6 | |
Discover | 0x7 | |
LostPlayer | 0x8 | |
GiveUpSearch | 0x9 | |
Taunt | 0xA | |
Dying | 0xB | |
Pursue | 0xC | |
PursueIdle | 0xD | |
Attack | 0xE | |
AttackIdle | 0xF | |
Stun | 0x10 |