Sly 1:Damage: Difference between revisions
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Revision as of 23:00, 23 July 2022
Game Mechanic | |
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Game | Sly Cooper and the Thievius Raccoonus |
In Sly 1, the player takes damage on contact with ZAP volumes. Taking damage always results in death, unless you have a lucky charm.
Sly 1
In Sly Cooper and the Thievius Raccoonus, damage is dealt on contact with zap volumes. Zap volumes are placed around level hazards and spawned in by guard attacks. The damage type for a zap volume can be one of several values as dictated by the ZAPK[check] enum.
When Sly touches a zap volume, OnJtZap
is called with a pointer to the JT
and ZAP
structs.[check] This function updates JT’s state and calls FCharmAvailable
to check if the damage is the damage is fatal.
In the May 2002 Demo build there is a debug flag that makes zap volumes visible.
This article is a stub. You can help SlyMods by expanding it. |