Sly 1:ALARM

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ALARM
Data Structure
GameSly Cooper and the Thievius Raccoonus

ALARM is a data stucture in Sly 1 that represents a security system alarm.

Fields

The ALARM struct has the following fields:

Offset Size Type Name Notes
0x4
ALARMS
alarms Alarm state

ALARMS enum

The behavior of the alarm is controlled by the ALARMS (alarm state) enum.

Name Value Description
Enabled 0x0
Disables 0x1
Triggered 0x2