Sly 1:VAULT: Difference between revisions
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== Fields == |
== Fields == |
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{{Struct| |
{{Struct| |
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{{Struct field|0x614||[[Sly 1:SMA|SMA]] *|psmaVault|SMA goal to set upon opening the vault.}} |
{{Struct field|0x614|0x4|[[Sly 1:SMA|SMA]] *|psmaVault|SMA goal to set upon opening the vault.}} |
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{{Struct field|0x640||int|nCombination|Vault combination (any three digit number)}} |
{{Struct field|0x640|0x4|int|nCombination|Vault combination (any three digit number)}} |
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{{Struct field|0x760||int|''Thief move mask''|Mask of bits to unlock on the powerup flags upon opening the vault}} |
{{Struct field|0x760|0x4|int|''Thief move mask''|Mask of bits to unlock on the powerup flags upon opening the vault}} |
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{{Struct field|0x764||int|''Dialog index''|Index of which DIALOG to play upon opening{{Check}}}} |
{{Struct field|0x764|0x4|int|''Dialog index''|Index of which DIALOG to play upon opening{{Check}}}} |
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{{Struct field|0x768||[[Sly 1:DIALOG|DIALOG]] * [27]|''Unlock dialogues''|Array of pointers to all possible DIALOGs that can play upon opening{{Check}}}} |
{{Struct field|0x768||[[Sly 1:DIALOG|DIALOG]] * [27]|''Unlock dialogues''|Array of pointers to all possible DIALOGs that can play upon opening{{Check}}}} |
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{{Struct field|0x7d8||int|cpdialogPending|Amount of pending DIALOGs}} |
{{Struct field|0x7d8|0x4|int|cpdialogPending|Amount of pending DIALOGs}} |
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{{Struct field|0x7dc||DIALOG[{{check}}]|apdialogPending|Array of pending DIALOGs}} |
{{Struct field|0x7dc||DIALOG[{{check}}]|apdialogPending|Array of pending DIALOGs}} |
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}} |
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Revision as of 01:03, 8 November 2022
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
VAULT is a struct in Sly Cooper and the Thievius Raccoonus. It is used in the functions OpenVault
and UpdateVaultActive
. One can be found in memory in each level that contains a vault.
Fields
This article is a stub. You can help SlyMods by expanding it. |