Sly 1:VAULT: Difference between revisions

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== Fields ==
== Fields ==
{{Struct|
{{Struct|
{{Struct field|0x614||[[Sly 1:SMA|SMA]] *|psmaVault|SMA goal to set upon opening the vault.}}
{{Struct field|0x614|0x4|[[Sly 1:SMA|SMA]] *|psmaVault|SMA goal to set upon opening the vault.}}
{{Struct field|0x640||int|nCombination|Vault combination (any three digit number)}}
{{Struct field|0x640|0x4|int|nCombination|Vault combination (any three digit number)}}
{{Struct field|0x760||int|''Thief move mask''|Mask of bits to unlock on the powerup flags upon opening the vault}}
{{Struct field|0x760|0x4|int|''Thief move mask''|Mask of bits to unlock on the powerup flags upon opening the vault}}
{{Struct field|0x764||int|''Dialog index''|Index of which DIALOG to play upon opening{{Check}}}}
{{Struct field|0x764|0x4|int|''Dialog index''|Index of which DIALOG to play upon opening{{Check}}}}
{{Struct field|0x768||[[Sly 1:DIALOG|DIALOG]] * [27]|''Unlock dialogues''|Array of pointers to all possible DIALOGs that can play upon opening{{Check}}}}
{{Struct field|0x768||[[Sly 1:DIALOG|DIALOG]] * [27]|''Unlock dialogues''|Array of pointers to all possible DIALOGs that can play upon opening{{Check}}}}
{{Struct field|0x7d8||int|cpdialogPending|Amount of pending DIALOGs}}
{{Struct field|0x7d8|0x4|int|cpdialogPending|Amount of pending DIALOGs}}
{{Struct field|0x7dc||DIALOG[{{check}}]|apdialogPending|Array of pending DIALOGs}}
{{Struct field|0x7dc||DIALOG[{{check}}]|apdialogPending|Array of pending DIALOGs}}
}}
}}

Revision as of 01:03, 8 November 2022

VAULT
Data Structure
GameSly Cooper and the Thievius Raccoonus

VAULT is a struct in Sly Cooper and the Thievius Raccoonus. It is used in the functions OpenVault and UpdateVaultActive. One can be found in memory in each level that contains a vault.

Fields

Template:Struct