Sly 1:VAULT: Difference between revisions
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== Fields == |
== Fields == |
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{{Struct| |
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{| class="wikitable" |
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⚫ | |||
!Offset |
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⚫ | |||
!Type!!Name!!Description |
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⚫ | |||
|- |
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⚫ | |||
|0x614 |
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⚫ | |||
|[[Sly 1:SMA|SMA]] * |
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{{Struct field|0x7d8||int|cpdialogPending|Amount of pending DIALOGs}} |
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|psmaVault |
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{{Struct field|0x7dc||DIALOG[{{check}}]|apdialogPending|Array of pending DIALOGs}} |
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⚫ | |||
⚫ | |||
|- |
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|0x640 |
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|int |
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|nCombination |
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⚫ | |||
|- |
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|0x760 |
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⚫ | |||
|- |
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|0x764 |
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⚫ | |||
|- |
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|0x768 |
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|- |
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|0x7d8 |
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|int |
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|cpdialogPending |
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|Amount of pending DIALOGs |
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|- |
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|0x7dc |
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|DIALOG * * |
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|apdialogPending |
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|Array of pending DIALOGs |
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⚫ | |||
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Revision as of 18:59, 6 November 2022
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
VAULT is a struct in Sly Cooper and the Thievius Raccoonus. It is used in the functions OpenVault
and UpdateVaultActive
. One can be found in memory in each level that contains a vault.
Fields
This article is a stub. You can help SlyMods by expanding it. |