Sly 1:SMT: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
TheOnlyZac (talk | contribs) (Created Sly 1 stub) |
TheOnlyZac (talk | contribs) (Formatting, added link) |
||
Line 1: | Line 1: | ||
{{Infobox data structure |
{{Infobox data structure |
||
}} |
}} |
||
'''SMT''' (''' |
'''SMT''' ('''S'''tate '''M'''achine '''T'''ransition) is a struct used for [[Sly 1:Splice]] events. |
||
⚫ | |||
{{Navbox Sly 1}} |
{{Navbox Sly 1}} |
||
⚫ |
Latest revision as of 04:38, 19 October 2022
Data Structure | |
---|---|
Game | Sly Cooper and the Thievius Raccoonus |
SMT (State Machine Transition) is a struct used for Sly 1:Splice events.
This article is a stub. You can help SlyMods by expanding it. |