Sly 1:SMA: Difference between revisions

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{{Infobox data structure
{{Infobox data structure
}}
}}
{{Investigate|Confirm what SMA stands for and what kind of data it stores}}
{{Investigate|Confirm what SMA stands for and what it does.}}
'''SMA''' (possibly short for '''S'''tate '''M'''achine '''A'''ction) is a struct used by {{Sly 1|Splice}} for handling scripted events.
'''SMA''' (possibly for '''S'''tate '''M'''achine '''A'''ction) is a struct used for handling scripted {{Sly 1|Splice}} events.


== See also ==
== See also ==
* [[Sly 1:SMT|SMT]]

* [[Sly 1:SMA|SMT]]
* [[Sly 1:ASEG|ASEG]]
* [[Sly 1:ASEG|ASEG]]

{{Stub}}
{{Stub}}
{{Navbox Sly 1}}
{{Navbox Sly 1}}

Revision as of 02:46, 23 August 2022

SMA
Data Structure
GameSly Cooper and the Thievius Raccoonus

SMA (possibly for State Machine Action) is a struct used for handling scripted Splice events.

See also