Sly 1:SMA: Difference between revisions
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{{Infobox data structure |
{{Infobox data structure |
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{{Investigate|Confirm what SMA stands for and what |
{{Investigate|Confirm what SMA stands for and what it does.}} |
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'''SMA''' (possibly |
'''SMA''' (possibly for '''S'''tate '''M'''achine '''A'''ction) is a struct used for handling scripted {{Sly 1|Splice}} events. |
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== See also == |
== See also == |
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* [[Sly 1:ASEG|ASEG]] |
* [[Sly 1:ASEG|ASEG]] |
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{{Stub}} |
{{Stub}} |
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{{Navbox Sly 1}} |
{{Navbox Sly 1}} |
Revision as of 02:46, 23 August 2022
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
This topic needs further investigation. |
SMA (possibly for State Machine Action) is a struct used for handling scripted Splice events.
See also
This article is a stub. You can help SlyMods by expanding it. |