Sly 1:SMA: Difference between revisions
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{{Infobox data structure |
{{Infobox data structure |
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'''SMA''' (internal name '''STATE_MACHINE_APPLICATION''') is a struct used for handling scripted {{Sly 1|Splice}} events. |
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{{Investigate|Confirm what SMA stands for and what kind of data it stores}} |
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{{Investigate}} |
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'''SMA''' (possibly short for '''S'''tate '''M'''achine '''A'''ction) is a struct used by {{Sly 1|Splice}} for handling scripted events. |
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== See also == |
== See also == |
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* [[Sly 1:ASEG|ASEG]] |
* [[Sly 1:ASEG|ASEG]] |
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{{Stub}} |
{{Stub}} |
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{{Navbox Sly 1}} |
{{Navbox Sly 1}} |
Latest revision as of 18:23, 23 September 2023
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
SMA (internal name STATE_MACHINE_APPLICATION) is a struct used for handling scripted Splice events.
This topic needs further investigation. |
See also
This article is a stub. You can help SlyMods by expanding it. |