Sly 1:Overview: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
TheOnlyZac (talk | contribs) (Added development section) |
TheOnlyZac (talk | contribs) (Added title screen) |
||
Line 1: | Line 1: | ||
{{Infobox build |
{{Infobox build |
||
|title = Sly 1 NTSC Release |
|title = Sly 1 NTSC Release |
||
|image = File:Sly 1 release bob.png |
|||
|build_date = August 24 2002 |
|build_date = August 24 2002 |
||
|region = North America (NTSC) |
|region = North America (NTSC) |
Revision as of 00:54, 3 May 2023
Game Build | |
---|---|
Game | Sly Cooper and the Thievius Raccoonus |
Build Date | August 24 2002 |
Region | North America (NTSC) |
Disc ID | SCUS-97198 |
To Do: Add an overview of the game engine, file structure, etc. |
Sly Cooper and the Thievius Raccoonus is the first game in the Sly Cooper series. It was developed by Sucker Punch and released for the PlayStation 2 on September 24, 2002.[1]
Development
Sucker Punch began development on Sly Cooper and the Thievius Raccoonus in 1998. The score was composed by Ashif Hakik.
Engine
The engine for Sly Cooper and the Thievius Raccoonus is called P2. It is based on PE (Physics Engine) which was developed for Sucker Punch's first game, Rocket: Robot on Wheels. The naming convention would continue with Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, with the engine for those games being P3 and P4, respectively.
References
- ↑ Sly Cooper and the Thievius Raccoonus - IGN, Sep. 20th, 2002
This article is a stub. You can help SlyMods by expanding it. |