Sly 1:Game state: Difference between revisions
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Game state is the subsystem that handles data which gets saved to the save file. |
'''Game state''' is the subsystem that handles data which gets saved to the save file. It manages a global instance of the {{Sly 1|GS}} struct. |
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== Global values == |
== Global values == |
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Revision as of 05:06, 19 October 2022
Subsystem | |
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Game | Sly Cooper and the Thievius Raccoonus |
Game state is the subsystem that handles data which gets saved to the save file. It manages a global instance of the GS struct.
Global values
Address | Type | Name | Description |
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g_pgsCur | GS* | 0x2623c0 | Pointer to current game state |
g_pwsCur | WS* | 0x2623c4 | Pointer to current world state |
g_plsCur | LS* | 0x2623c8 | Pointer to current level state |
This article is a stub. You can help SlyMods by expanding it. |