Sly 1:Game state: Difference between revisions
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'''Game state''' is the subsystem that handles data which gets saved to the save file.
== Global values ==
{| class="wikitable"
! Address !! Type !! Name !! Description▼
|-
| g_pgsCur || GS* || 0x2623c0 || Pointer to current game state▼
▲! Address !! Type !! Name
|-
| g_pwsCur || WS* || 0x2623c4 || Pointer to current world state▼
▲| g_pgsCur || GS* || 0x2623c0
|-
| g_plsCur || LS* || 0x2623c8 || Pointer to current level state▼
▲| g_pwsCur || WS* || 0x2623c4
▲| g_plsCur || LS* || 0x2623c8
|}
|
Revision as of 05:06, 19 October 2022
Subsystem | |
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Game | Sly Cooper and the Thievius Raccoonus |
Game state is the subsystem that handles data which gets saved to the save file. It manages a global instance of the GS struct.
Global values
Address | Type | Name | Description |
---|---|---|---|
g_pgsCur | GS* | 0x2623c0 | Pointer to current game state |
g_pwsCur | WS* | 0x2623c4 | Pointer to current world state |
g_plsCur | LS* | 0x2623c8 | Pointer to current level state |
This article is a stub. You can help SlyMods by expanding it. |