Sly 1:EXIT: Difference between revisions
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{{SHORTDESC:A data structure in {{Sly 1}}
{{Infobox data structure
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| caption= Many EXITs are accompanied by
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'''EXIT''' is a struct
== EXITS ==
Each
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You can freely change a
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{{Navbox Sly 1}}
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Revision as of 15:26, 23 September 2023
Data Structure | |
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![]() Many EXITs are accompanied by holographic markers, but they are separate data structures | |
Game | Sly Cooper and the Thievius Raccoonus |
EXIT is a struct in Sly Cooper and the Thievius Raccoonus that represents a warp from one level to another. Triggering an exit initiates a level transition.
EXITS
Each EXIT has a state which is represented by the EXITS (exit state) enum. The EXITS enum has the following possible values:
Value | Name | Description |
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0 | BLOCKED | The trigger is loaded but cannot be entered until something enables it. |
1 | DISABLED | The trigger is loaded but cannot be entered. |
2 | ENABLED | The trigger is loaded, active, and able to be entered. |
3 | ENTERING | Sly is doing the animation of walking into the trigger. |
4 | ENTERED | Sly entered the trigger and now the transition between levels is playing. |
You can freely change a DISABLED exit to be ENABLED and vice versa. However, changing a BLOCKED exit to ENABLED won’t do anything.
This topic needs further investigation. |