Sly 1:DIFFICULTY: Difference between revisions
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{{About|the data structure|the game mechanic|Sly 1:Difficulty}} |
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{{Infobox struct |
{{Infobox struct |
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Revision as of 04:44, 10 August 2022
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
DIFFICULTY is a struct used for the Difficulty mechanic in Sly Cooper and the Thievius Raccoonus.
Fields
Offset | Size | Type | Name | Description |
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0x0 | 0x4 | LM * | ||
0x4 | 0x4 | int | ccoinRichMin | |
0x8 | 0x4 | int | ccoinRichMax | |
0xc | 0x4 | int | ccoinPoorMin | |
0x10 | 0x4 | int | ccoinPoorMax | |
0x14 | 0x4 | int | uRichLow | |
0x18 | 0x4 | int | uRichHigh | |
0x1c | 0x4 | DifficultyLevel * | Difficulty level | Pointer to the current difficulty level |
0x20 | 0x4 | DPS | dps | Enum |
This article is a stub. You can help SlyMods by expanding it. |