Sly 1:CAMERA: Difference between revisions
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TheOnlyZac (talk | contribs) (Created page with "{{Infobox data structure | title= | size= }} '''CAMERA''' is the struct in {{Sly 1}} that is responsible for the game camera’s position, rotation, etc. == Fields == {{Empty section}} {{Stub}} {{Navbox Sly 1}}") |
TheOnlyZac (talk | contribs) (Corrections) |
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'''CAMERA''' is |
'''CAMERA''' is a data structure in {{Sly 1}}. Despite the name, is is not actually the struct for the game camera, which is {{Sly 1|CM}}. |
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{{Investigate|What is this struct if not the game camera? It may be related to security systems (i.e. alarms, lasers, spotlights). |
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== Fields == |
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{{Empty section}} |
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{{Stub}} |
{{Stub}} |
Revision as of 16:55, 7 September 2023
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
CAMERA is a data structure in Sly Cooper and the Thievius Raccoonus. Despite the name, is is not actually the struct for the game camera, which is CM.
{{Investigate|What is this struct if not the game camera? It may be related to security systems (i.e. alarms, lasers, spotlights).
This article is a stub. You can help SlyMods by expanding it. |