|Description||Subsystem which handles scripted events and their effects on the game state.|
|Game||Sly Cooper and the Thievius Raccoonus|
Splice is the subsystem that manages the level scripts in Sly Cooper and the Thievius Raccoonus. It seems to also be used in Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, but further research is needed.
This topic needs further investigation.
Lifecycle[edit | edit source]
Startup[edit | edit source]
During a level load,
StartupSplice. This calls
CSplotheap::Startup on five splotheap instances, each of varying size. It also calls
CGc::Startup on the global
Shutdown[edit | edit source]
When a level transition occurs,
DeleteSw which in turn calls
ShutdownSplice. This calls
CSplotheap::Shutdown on the five splotheaps initialized when the level was loaded. It also calls
CGc::Shutdown on the global
Events[edit | edit source]
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