Sly 1:ZAP
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Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
ZAP is a data structure in Sly Cooper and the Thievius Raccoonus. It represents an area volume that will cause Sly to take damage upon entering it.
Fields
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x4 | ZAPK
|
zapk
|
Zap kind |
This topic needs further investigation. |
ZAPK
The kind of damage dealt by the ZAP is determined by the ZAPK (ZAP kind) enum. It controls what animation JT does upon triggering the ZAP.
Name | Value | Description |
---|---|---|
Blunt | 0x1 | Causes knockback |
Electric | 0x2 | |
Fire | 0x3 | |
Water | 0x4 | Drowning |
Crush | 0x5 | |
Pit | 0x6 | Falling |