Sly 1:List of data structures

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The following table is a list of all known data structures in Sly Cooper and the Thievius Raccoonus. Each one has the internal name for the struct and a friendly version of the name.

Struct Friendly name
basic BASIC
lo LO
alo LIGHTWEIGHT
so OBJECT
ms MERGED_STATICS
po PO
step STEP_FIGURE
jt JT
stepguard STEP_GUARD
smartguard SMART_GUARD
gomer GOMER
ubg UW_BOSS_GOMER
mbg MS_BOSS_GUARD
bhg BLOODHOUND
murray MURRAY
puffc PUFFER_COLLECTION
crfod CRUSHER_FODDER
crfodb CRUSHER_FODDER_BAIT
crfodk CRUSHER_FODDER_KAM
tank HOVER_TANK
jp JET_PACK
hg HANG_GLIDER
mecha MECHA
rov RIP_OFF_VEHICLE
turret TURRET
vault VAULT
puffer PUFFER
mgv MOUTH_GAME_VEHICLE
suv SMASHUP_VEHICLE
cycle CYCLE
lgn LIGHT_GUN
jack JACK_HAMMER
ripg RIPG
water WATER
brk _BRK
break BREAKABLE
albrk ALARM_BREAKABLE
can CANNON
dartgun DARTGUN
swp SWOOPER
fragile FRAGILE
zapbreak ZAPBREAK
brkp BREAKABLE_PIECE
button BUTTON
volbtn VOL_BUTTON
jlovol JLO_VOLUME
squish SQUISH
bone BONE
sprize _SPRIZE
scprize _SCPRIZE
lifetkn EXTRA_LIFE_TOKEN
clue CLUE
alarm ALARM
sensor _SENSOR
lasen LASER_SENSOR
camsen CAMERA_SENSOR
prsen PRESSURE_SENSOR
barrier BARRIER
ikh IK_HANDLE
tzp TOUCH_ZAPPER
volzp VOL_ZAPPER
cnvo CONVEYOR
hbsk HIDE_BASKET
bomb BOMB
missile MISSILE
accmiss ACCEL_MISSILE
tarmiss TARGET_MISSILE
splmiss SPLINE_MISSILE
groundmiss GROUND_MISSILE
fly FLY
rat RAT
roh RIP_OFF_HARVESTER
roc RIP_OFF_COLLECTIBLE
rost RIP_OFF_SPAWN_TUNN
rop RIP_OFF_PRIZE
dart DART
ubv UW_BOSS_VEHICLE
ubp UW_BOSS_PAD
dsp OBJECT_DISPENSER
jlo JLO
pufft PUFFER_TORCH
mrkv MURK_VOLUME
lgnb LIGHT_GUN_BOSS
blipg BLIPG
camera CAMERA
lbone LIGHTWEIGHT_BONE
emitter EMITTER
light LIGHT
sch SPLINE_CONSTRAINT_
likh LIGHTWEIGHT_IK_HAN
chkpnt CHECK_POINT
proxy PROXY
sky SKY
dprize _DPRIZE
charm CHARM
coin COIN
key KEY
gold GOLD
lock LOCK
lockg LOCK_GROUP
tail TAIL
rob RIP_OFF_BRAIN
flash FLASHLIGHT
dysh DYNAMIC_SHADOW
scentmap SCENT_MAP
waypoint WAY_POINT
tn NEW_TUNNEL
jloc JLO_CLUSTER
dialog DIALOG
speaker SPEAKER
rope ROPE
wm WORLD_MAP
puffb PUFFER_BRAIN
crbrain CRUSHER_BRAIN
mgc MOUTH_GAME_COLLECT
jackb JACK_BOSS
jackn JACK_NPC
jackf JACK_FRAGMENT
sw WORLD
cm _CAMERA
shape SHAPE
hshape HIDE_SHAPE
pipe PIPE
rail RAIL
landing LANDING
xfm TRANSFORM
warp WARP
target TARGET
hnd HANDLE
expl _EXPLODE_BASE
explg EXPLODE_GROUP
explo BLACK_HOLE
expls EXPLODE_STYLE
vol VOLUME
rathole RATHOLE
puffv PUFFER_VOLUME
exit EXIT
pnt POINT
pntsv POINT_WITH_SPEED
pnts POINT_WITH_DISTANCE
pntvec POINT_WITH_VECTOR
hpnt HIDE_POINT
jmt JUMP_TARGET
spire SPIRE
scan SCAN_ITEM
aseg ANIMATION_SEGMENT
asegbl ASEGBL
map MAP_2D
_viszone VISIBILITY_ZONE
vismap VISMAP
frzg FREEZE_GROUP
sm STATE_MACHINE
sgg STEP_GUARD_GROUP
pathzone PATH_ZONE
rchm REACH_MAP
rwm AMMO_MANAGER
wr SPACE_WARP
keyhole KEYHOLE
jsg SCRIPT
asega ANIMATION_SEGMENT_APPLICATION
sma STATE_MACHINE_APPLICATION
_fcst FOSTER_CONSTRAINT