Sly 2:Difficulty: Difference between revisions

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'''Difficulty''', also called '''suck''', is the mechanic by which the game because easier or harder depending on your gameplay. If you repeatedly die or fail a job, certain aspects of the game become easier to compensate.
'''Difficulty''', also called '''suck''', is the mechanic by which the game dynamically becomes easier depending on your gameplay. If you repeatedly die or fail a job, certain aspects of the game become easier to compensate.


==Suck score==
==Suck score==

Revision as of 23:13, 30 July 2022

Difficulty
Game Mechanic
Your suck increases each time you fail a job
GameSly 2: Band of Thieves

Difficulty, also called suck, is the mechanic by which the game dynamically becomes easier depending on your gameplay. If you repeatedly die or fail a job, certain aspects of the game become easier to compensate.

Suck score

In Sly 2: Band of Thieves, uSuck is set on a per-mission basis[check]. It ranges from 0.0f to 1.0f and increases each time you die or fail a job. The uSuck value is used in the level scripts to make certain aspects of the game easier.

Uses

The following is an list of all the places the game uses the current uSuck value to scale the game's difficulty.

  • In Moonlight Rendezvous, Neyla will initially only waiting 5 seconds[check] for you to catch up with her. As your suck increases, the time she waits also increases to a maximum of 20 seconds.[check] This is done by multiplying the suck value by 15.0f and adding it to the base value of 5.0f to get the number of seconds Neyla waits before you fail the job.