Sly 2:Damage: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
TheOnlyZac (talk | contribs) (Minor text fixes) |
TheOnlyZac (talk | contribs) (Removed stub tag) |
||
Line 30: | Line 30: | ||
Sometimes guards will drop health pickups which add 10 HP to your health when you collect them. |
Sometimes guards will drop health pickups which add 10 HP to your health when you collect them. |
||
{{stub}} |
|||
{{Navbox Sly 2}} |
{{Navbox Sly 2}} |
Latest revision as of 07:37, 16 September 2023
Game Mechanic | |
---|---|
Game | Sly 2: Band of Thieves |
In Sly 2: Band of Thieves, damage is default on contact with zap volumes which are placed around level hazards and spawned for attacks. Like Sly Cooper and the Thievius Raccoonus, each zap volume has an assigned damage type.
Hit points
To Do: Document how damage resistance scales with suck. |
In Sly 2 each entity has a certain amount of HP. Taking damage causes you to lose some HP, and having a higher suck value adds some damage resistance.
Entity | Base HP |
---|---|
Sly | 40 |
Bentley | 40 |
Murray | 60 |
Flashlight guards | 40 |
Neyla | 8000 |
Health pickups
Sometimes guards will drop health pickups which add 10 HP to your health when you collect them.