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Guide:Writing pnach files

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Guide:Writing pnach files
Modding Guide
Game(s)Sly Cooper and the Thievius Raccoonus
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves

This guide contains documentation on how to write patch lines in pnach format.

Format

Pnach format takes inspiration from RAW PS2 cheat codes. A RAW PS2 cheat code is composed of 2 valid hexadecimal numbers (0-9, A-F), without the prefix "0x" and always composed of 8 digits:

XXXXXXXX YYYYYYYY

To convert a RAW PS2 cheat code to a patch line to be used in a pnach file, one must add "patch=1,EE," before the first number and ",extended," before the second number:

patch=1,EE,XXXXXXXX,extended,YYYYYYYY

For example, a RAW PS2 cheat code could be:

00E98100 00000064

Converted to pnach-format:

patch=1,EE,00E98100,extended,00000064

This patch line will constantly write the 8-bit value 0x64 to the address 0xE98100.

Do note that loading a save-state will force PCSX2 to parse the .pnach contents.

Pnach format supports single-line ("//") comments. This means that prefixing a patch line with "//" it will be ignored.

So, we can say that a pnach file is a sequence of patch lines.

Below you can find the documentation of the code types available with their respective syntax.

Note for Bentley: Template:1

Constant write

8-bit constant write

Writes the 8-bit value @v to the address @a.

0aaaaaaa 000000vv

16-bit constant write

Writes the 16-bit value @v to the address @a.

1aaaaaaa 0000vvvv

32-bit constant write

Writes the 32-bit value @v to the address @a.

2aaaaaaa vvvvvvvv

Increment / Decrement

Increment/decrement the current value at address @a by value @v.

8-bit increment

300000vv 0aaaaaaa

8-bit decrement

301000vv 0aaaaaaa

16-bit increment

3020vvvv 0aaaaaaa

16-bit decrement

3030vvvv 0aaaaaaa

32-bit increment

30400000 0aaaaaaa
vvvvvvvv 00000000

32-bit decrement

30500000 0aaaaaaa
vvvvvvvv 00000000

Constant serial write

8-bit constant serial write

Starting with address @a, this code writes the 8-bit value @v to @n addresses.

In each cycle, the address is incremented by @s * 2 and the value is incremented by @i.

8aaaaaaa nnnnssss
000000vv 000000ii

16-bit constant serial write

Starting with address @a, this code writes the 16-bit value @v to @n addresses.

In each cycle, the address is incremented by @s * 2 and the value is incremented by @i.

8aaaaaaa nnnnssss
1000vvvv 0000iiii

32-bit constant serial write

Starting with address @a, this code writes the 32-bit value @v to @n addresses.

In each cycle, the address is incremented by @s * 4 and the value is incremented by @i.

4aaaaaaa nnnnssss
vvvvvvvv iiiiiiii

Copy bytes

Copies a block of @n bytes from source address @s to destination address @d.

5sssssss nnnnnnnn
0ddddddd 00000000

Pointer write

This code reads a pointer address @a, follows it @n pointers deep, and writes the @v value to the calculated address.

NOTE: Execution of this code type will stop if a NULL pointer is encountered to prevent a crash.

Single dereference (n <= 1)

Loads the 32-bit base address from address @a, adds offset @p_0 to it, and constantly writes the value @v to the calculated address.

Multiple dereferences (n > 1)

Loads the 32-bit base address from address @a, adds offset @p_0 to it to get an initial pointer address P_0. Dereference P_0 and add @p_1 to the result to get the next pointer address P_1. This is done @n times until the final address P_n is found, at which point the value @v is written to the calculated address.

8-bit pointer write

6aaaaaaa 000000vv
0000nnnn    p_0
   p_1      p_2
........ ........
 p_(n-1)    p_n

16-bit pointer write

6aaaaaaa 0000vvvv
0001nnnn    p_0
   p_1      p_2
........ ........
 p_(n-1)    p_n

32-bit pointer write

6aaaaaaa vvvvvvvv
0002nnnn    p_0
   p_1      p_2
........ ........
 p_(n-1)    p_n

Bitwise operations

Performs a bitwise logical operation between the value @v and the value stored at address @a. Store the result at address @a.

8-bit OR

7aaaaaaa 000000vv

16-bit OR

7aaaaaaa 0010vvvv

8-bit AND

7aaaaaaa 002000vv

16-bit AND

7aaaaaaa 0030vvvv

8-bit XOR

7aaaaaaa 004000vv

16-bit XOR

7aaaaaaa 0050vvvv

Conditionals

C-Type

32-bit execute all following codes if equal to

All following codes will be executed only if 32-bit value at address @a is equal to the value @v.

Caaaaaaa vvvvvvvv

D-Type (NOT RECOMMENDED)

Multi-line "if"

Compares value at address @a to value @v, and executes next @n lines only if the test condition @t is true. Values for @t are:

  • 0 equal
  • 1 not equal
  • 2 less than
  • 3 greater than
  • 4 NAND
  • 5 AND
  • 6 NOR
  • 7 OR

8-bit test

Daaaaaaa nnt100vv

16-bit test

Daaaaaaa nnt0vvvv

E-Type (RECOMMENDED)

Multi-line "if"

Compares value at address @a to value @v, and executes next @n lines only if the test condition @t is true. Values for @t are:

  • 0 equal
  • 1 not equal
  • 2 less than
  • 3 greater than
  • 4 NAND
  • 5 AND
  • 6 NOR
  • 7 OR

8-bit test

E1nn00vv taaaaaaa

16-bit test

E0nnvvvv taaaaaaa

It is possible to simulate the && (and) logical operator by having multiple E-Type codes one after the other. For example, the code below checks if the value at address 0x003E1110 is equal to 3 AND the value at address 0x0067381C is not equal to 0xFF. If both conditions are met, write the 32-bit value 0x12345678 to the address 0x003D4AB0:

E0020003 003E1110
E10100FF 1067381C
203D4AB0 12345678

Notes and clarifications

The true format of a patch line is:

patch=<place>,<cpu>,XXXXXXXX,<data>,YYYYYYYY

place

The "place" field indicates how/when/where the patch line should be applied. If "place" is not one of the supported values then the patch line is never applied.

PCSX2 currently supports the following values:

  • 0 - apply the patch line once on game boot/startup.
  • 1 - apply the patch line continuously (technically - on every vsync).
  • 2 - effect of 0 and 1 combined, see below.

Note:

While it may seem that a value of 1 does the same as 0, but also later continues to apply the patch on every vsync - it's not. The current (and past) behavior is that these patches are applied at different places at the code, and it's possible, depending on circumstances, that 0 patches will get applied before the first vsync and therefore earlier than 1 patches. There's no "place" value which indicates to apply both once on startup and then also continuously, however such behavior can be achieved by duplicating the line where one has a 0 "place" and the other has a 1 "place".

cpu

The "cpu" field indicates which memory the pnach should be targeting. If "cpu" is not one of the supported values then the patch line is never applied.

PCSX2 currently supports the following values:

  • EE - Target the EE memory. EE stands for "Emotion Engine", it is the PS2 CPU's name.
  • IOP - Target the IOP memory. IOP stands for Input/Output Processor.

data

The "data" field indicates which data type to consider when parsing the patch line.

PCSX2 currently supports the following values:

  1. If the "cpu" field is "EE":
    • byte = 8-bit (1 byte)
    • short = 16-bit (2 bytes)
    • word = 32-bit (4 bytes)
    • double = 64-bit (8 bytes)
    • extended = N-bit (the data type is based on the instruction)
    • leshort = 16-bit (2 bytes) in little endian
    • leword = 32-bit (4 bytes) in little endian
    • ledouble = 64-bit (8 bytes) in little endian
  2. If the "cpu" field is "IOP":
    • byte = 8-bit (1 byte)
    • short = 16-bit (2 bytes)
    • word = 32-bit (4 bytes)

While it is recommended to use the "extended" value, one might find the "double" data type useful to write 8 bytes in a single line (which would require 2 32-bit writes instructions):

patch=1,EE,20E98100,double,12345678DEADBEEF

Useful links