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{{Build infobox
{{Build infobox
|title1 = ''Sly 3: Honor Among Thieves'' <br/> (April 18 2005 build)
|title = Sly 3 E3 2005 Demo
|image1 =
|image = Sly3April18Title.png
<gallery>
File:Sly3 Logo 20050418.png|Logo
File:Sly3 20050418 Title.png|Title screen
</gallery>
|caption1 =
|caption1 =
|build_date = April 18 2005
|build_date = April 18 2005
|game = ''[[Sly 3: Honor Among Thieves]]''
|region = [[wikipedia:NTSC region|NTSC]]
|region = [[wikipedia:NTSC region|NTSC]]
|size = 1.20 GB
|size = 1.20 GB
|disc_id = SCUS-97484
|disc_id = SCUS-97484
|previous = None
|next = July 7 2005
|next = [[Sly 3: Honor Among Thieves/July 08 2005|July 8 2005]]
}}
}}
The '''April 18 2005 build''' of ''Sly 3: Honor Among Thieves'', colloquially known as the '''E3 2005 demo''', was a demo given out at E3 2005.


{{Hidden Palace link|Sly 3: Honor Among Thieves (Apr 18, 2005 prototype)}}
==Contents==
The main menu music is the underground Venice theme. The demo contains five items:
*A promotional video of the backstory of ''Sly 3''.
*[[Lemonade Brawl]]
*[[Fly the Biplane]]
*[[The Shaman Escapes]]
*[[Cops and Robbers|2P: Sly/Carmelita]]


The '''April 18 2005 build''' of ''Sly 3: Honor Among Thieves'', colloquially known as the '''E3 2005 demo''', was a demo given out at E3 2005 and was included in the PlayStation Underground Jampack Winter 2005 demo disc.
The following comparisons are made with regards to the [[Sly 3: Honor Among Thieves/August 28 2005|NTSC retail build]].


===Lemonade Brawl===
== Fixes ==
* [https://github.com/zzamizz/weed-sheet/blob/main/mods/prototype/sly3_april18/3130A4D3.no_interlacing.pnach No Interlacing] - Removes the games interlacing for better image quality.
''Main article: [[Lemonade Brawl]]''<br>
* [https://github.com/zzamizz/weed-sheet/blob/main/mods/prototype/sly3_april18/3130A4D3.no_motion_blur.pnach No Motion Blur] - Removes the post processing effect for better image quality.
In the {{20050418}} build (the E3 2005 demo), the job is called "Lemonade Brawl".
* [https://github.com/zzamizz/weed-sheet/blob/main/mods/prototype/sly3_april18/3130A4D3.ws.pnach Widescreen] - Makes the game display at 16:9.
*The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
* [https://github.com/zzamizz/weed-sheet/blob/main/mods/prototype/sly3_april18/3130A4D3.unstretched_hud.pnach Unstretched HUD] - Makes the HUD not look stretched when using the widescreen fix.
*Sly's charge cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
* [[Sly 3:Play Cut Jobs | Play Cut Jobs]] - Allows you to select any of the hidden jobs from the E3 menu.
*The controls page in the pause menu references ''Sly 2'''s controls, and only for Sly, regardless of the character currently under control.
*Sly's Charge Combos operate much differently than in final retail builds. The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
*All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
*When Murray is carrying an enemy, {{icon|circle}} is throw, rather than pickpocket.
*The art on the coins is the same art used in the ''Sly 2'' Prologue. (Clockwerk wings)
*The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."


===Fly the Biplane===
== Contents ==
The main menu music is the underground Venice theme. The demo contains a promotional video of the backstory of ''Sly 3'' and four playable levels. The following comparisons are made with regards to the [[Sly 3:Builds/August 28 2005|NTSC release build]].
''Main article: [[Fly the Biplane]]''<br>

In the {{20050418}} build (the E3 2005 demo), the job is called "Fly the Biplane".
=== Lemonade Brawl ===
*Story details are omitted from the job's description.
{{Main|Sly 3:Lemonade Brawl}}
*The objective is to destroy 30 planes, instead of 25.
In the this build the job is called "Lemonade Brawl".
*There is no way to flip the biplane; in the final retail build, a flip is done with {{icon|lstick}} (forward or backward) + {{icon|circle}}. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.
* The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
* Sly's charge cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
* The controls page in the pause menu references ''Sly 2'''s controls, and only for Sly, regardless of the character currently under control.
* Sly's Charge Combos operate much differently than in final retail builds. The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
* All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
* When Murray is carrying an enemy, {{icon|circle}} is throw, rather than pickpocket.
* The art on the coins is the same art used in the ''Sly 2'' Prologue. (Clockwerk wings)
* The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."

===Fly the Biplane ===
{{Main|Sly 3:Fly the Biplane}}
In this build the job is called "Fly the Biplane".
* Story details are omitted from the job's description.
* The objective is to destroy 30 planes, instead of 25.
* There is no way to flip the biplane; in the final retail build, a flip is done with {{icon|lstick}} (forward or backward) + {{icon|circle}}. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.


===The Shaman Escapes===
===The Shaman Escapes===
''Main article: [[The Shaman Escapes]]''<br>
{{Main|Sly 3:The Shaman Escapes}}
In the {{20050418}} build (the E3 2005 demo), the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.
In this build the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.
*A different voice is used for The Guru when he is speaking to other characters.
* A different voice is used for The Guru when he is speaking to other characters.
*Pressing {{icon|lstick}} to trigger the waypoint shows Sly's insignia, instead of a circle.
* Pressing {{icon|lstick}} to trigger the waypoint shows Sly's insignia, instead of a circle.
*The art on the coins is the same art used in the ''Sly 2'' Prologue.
* The art on the coins is the same art used in the ''Sly 2'' Prologue.
*Running behind enemies does not alert them.
*Running behind enemies does not alert them.


===2P: Sly/Carmelita===
===2P: Sly/Carmelita===
''Main article: [[Cops and Robbers]]''<br>
{{Main|Sly 3:Cops and Robbers}}
In the {{20050418}} build (the E3 2005 demo), the minigame is called "2P: Sly/Carmelita".
In this build minigame is called "2P: Sly/Carmelita".
*Sly's charged cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
* Sly's charged cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
*Initially, pressing {{icon|triangle}} as Sly will trigger his uppercut attack from ''Sly 2''. However, once Sly attacks Carmelita, pressing {{icon|triangle}} will trigger a prototype of his charge combo.
* Initially, pressing {{icon|triangle}} as Sly will trigger his uppercut attack from ''Sly 2''. However, once Sly attacks Carmelita, pressing {{icon|triangle}} will trigger a prototype of his charge combo.
**The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
** The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
*In addition to dropping off loot, Sly also gains points by killing Carmelita.
* In addition to dropping off loot, Sly also gains points by killing Carmelita.
*Carmelita cannot natively perform [[Mega Jump]]; she must obtain the Mega Jump power-up to perform it.
* Carmelita cannot natively perform [[Mega Jump]]; she must obtain the Mega Jump power-up to perform it.
*The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.
* The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.


==Gallery==
== Play Cut Jobs==
In the files remains mission data from the build that this demo was built from. Using [[Sly_3:Play_Cut_Jobs|a mod]], you can select and play these unfinished missions.
===Covers===

=== Notes ===
* Sly's ability to take pictures seems to be completely missing in this demo so every time there is photoshoot in the missions just press L1 and R1 at the same time while using the binocucom. It will load the next feasible checkpoint.
* Some missions that are in the disc for example Into the Depths and Canal Chase are not included because those ones barely have any gameplay in the hub map.
* Selecting the extra missions doesn't work if you open the job select menu from the pause menu. Setting savestate to the job select menu or rebooting the game is needed. Using lot of savestates in general is encouraged.
* Disguise is somewhat fixed but it can still crash sometimes when equipping it. Use savestates!
* The mod (PNACH file) is made for PCSX2 1.6.0. Might not work in other versions.

== Video Showcase ==
<youtube width="600">_RcmnT47t8w</youtube>

== Gallery ==
=== Covers ===
<gallery>
<gallery>
Sly3 20050418 front cover.png|Front cover
Sly3 20050418 front cover.png|Front cover
Sly3 20050418 back cover.png|Back cover
Sly3 20050418 back cover.png|Back cover
Sly3 Logo PAL 20050802.png|In-game logo
</gallery>
</gallery>

===Disc===
=== Disc ===
<gallery>
<gallery>
Sly3 20050418 Disc.png|Disc
Sly3 20050418 Disc.png|
</gallery>
</gallery>

===Gameplay===
=== Gameplay ===
<gallery>
<gallery>
Sly3 20050418 controls Sly.png|Controls of Sly during "[[Lemonade Brawl]]"
Sly3 20050418 controls Sly.png|Controls of Sly during "Lemonade Brawl"
Sly3 20050418 controls Bentley.png|Controls of Bentley during "[[Lemonade Brawl]]"
Sly3 20050418 controls Bentley.png|Controls of Bentley during "Lemonade Brawl"
Sly3 20050418 controls Murray.png|Controls of Murray during "[[Lemonade Brawl]]"
Sly3 20050418 controls Murray.png|Controls of Murray during "Lemonade Brawl"
Sly3 20050418 The Shaman Escapes.png|Description of "[[The Shaman Escapes]]"
Sly3 20050418 The Shaman Escapes.png|Description of "[[The Shaman Escapes"
Sly3 20050418 The Shaman Escapes complete.png|Completion of "[[The Shaman Escapes]]"
Sly3 20050418 The Shaman Escapes complete.png|Completion of "The Shaman Escapes"
Sly3 20050418 Lemonade Brawl.png|Description of "[[Lemonade Brawl]]"
Sly3 20050418 Lemonade Brawl.png|Description of "Lemonade Brawl"
Sly3 20050418 Lemonade Brawl complete.png|Completion of "[[Lemonade Brawl]]"
Sly3 20050418 Lemonade Brawl complete.png|Completion of "Lemonade Brawl"
Sly3 20050418 2P Sly Carmelita.png|Description of the minigame
Sly3 20050418 2P Sly Carmelita.png|Description of the minigame
Sly3 20050418 2P Sly Carmelita Sly complete.png|Sly win screen
Sly3 20050418 2P Sly Carmelita Sly complete.png|Sly win screen
Line 90: Line 101:
</gallery>
</gallery>


{{SlyTech attribution notice|Sly 3: Honor Among Thieves/April 18 2005}}
{{NavSly3}}

{{DISPLAYTITLE:''Sly 3: Honor Among Thieves''/April 18 2005}}
[[Category:Demos of Sly 3]]
[[Category:Demos of Sly 3]]

Latest revision as of 18:59, 26 August 2023

Sly 3 E3 2005 Demo
Game Build
GameSly 3: Honor Among Thieves
Build DateApril 18 2005
RegionNTSC
Disc IDSCUS-97484
Size1.20 GB
Chronology
NextJuly 7 2005

The April 18 2005 build of Sly 3: Honor Among Thieves, colloquially known as the E3 2005 demo, was a demo given out at E3 2005 and was included in the PlayStation Underground Jampack Winter 2005 demo disc.

Fixes

  • No Interlacing - Removes the games interlacing for better image quality.
  • No Motion Blur - Removes the post processing effect for better image quality.
  • Widescreen - Makes the game display at 16:9.
  • Unstretched HUD - Makes the HUD not look stretched when using the widescreen fix.
  • Play Cut Jobs - Allows you to select any of the hidden jobs from the E3 menu.

Contents

The main menu music is the underground Venice theme. The demo contains a promotional video of the backstory of Sly 3 and four playable levels. The following comparisons are made with regards to the NTSC release build.

Lemonade Brawl

In the this build the job is called "Lemonade Brawl".

  • The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
  • Sly's charge cane spin attack from Sly 2 is present and can be executed; press and hold square.
  • The controls page in the pause menu references Sly 2's controls, and only for Sly, regardless of the character currently under control.
  • Sly's Charge Combos operate much differently than in final retail builds. The triangle button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive triangle hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
  • All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
  • When Murray is carrying an enemy, circle is throw, rather than pickpocket.
  • The art on the coins is the same art used in the Sly 2 Prologue. (Clockwerk wings)
  • The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."

Fly the Biplane

In this build the job is called "Fly the Biplane".

  • Story details are omitted from the job's description.
  • The objective is to destroy 30 planes, instead of 25.
  • There is no way to flip the biplane; in the final retail build, a flip is done with lstick (forward or backward) + circle. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.

The Shaman Escapes

In this build the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.

  • A different voice is used for The Guru when he is speaking to other characters.
  • Pressing lstick to trigger the waypoint shows Sly's insignia, instead of a circle.
  • The art on the coins is the same art used in the Sly 2 Prologue.
  • Running behind enemies does not alert them.

2P: Sly/Carmelita

In this build minigame is called "2P: Sly/Carmelita".

  • Sly's charged cane spin attack from Sly 2 is present and can be executed; press and hold square.
  • Initially, pressing triangle as Sly will trigger his uppercut attack from Sly 2. However, once Sly attacks Carmelita, pressing triangle will trigger a prototype of his charge combo.
    • The triangle button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive triangle hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
  • In addition to dropping off loot, Sly also gains points by killing Carmelita.
  • Carmelita cannot natively perform Mega Jump; she must obtain the Mega Jump power-up to perform it.
  • The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.

Play Cut Jobs

In the files remains mission data from the build that this demo was built from. Using a mod, you can select and play these unfinished missions.

Notes

  • Sly's ability to take pictures seems to be completely missing in this demo so every time there is photoshoot in the missions just press L1 and R1 at the same time while using the binocucom. It will load the next feasible checkpoint.
  • Some missions that are in the disc for example Into the Depths and Canal Chase are not included because those ones barely have any gameplay in the hub map.
  • Selecting the extra missions doesn't work if you open the job select menu from the pause menu. Setting savestate to the job select menu or rebooting the game is needed. Using lot of savestates in general is encouraged.
  • Disguise is somewhat fixed but it can still crash sometimes when equipping it. Use savestates!
  • The mod (PNACH file) is made for PCSX2 1.6.0. Might not work in other versions.

Video Showcase

Gallery

Covers

Disc

Gameplay


SlyTech Wiki logo

This page uses material from the Sly Cooper Technical Wiki page Sly 3: Honor Among Thieves/April 18 2005, which is released under the CC-BY-SA license (view authors).