Sly 2:Scary Rat: Difference between revisions
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{{Infobox mod |
{{Infobox mod |
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| title= Scary Rat |
| title= Scary Rat |
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| creator= NiV-L-A |
| creator= {{Mod author|NiV-L-A}} |
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| image= File:scary_rat.png |
| image= File:scary_rat.png |
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| caption= Sly running from the scary rat in dark Paris |
| caption= Sly running from the scary rat in dark Paris |
Revision as of 15:50, 12 October 2023
Mod | |
---|---|
Creator(s) | NiV-L-A |
Initial Release | November 5 2022 |
Game | Sly 2: Band of Thieves |
Version | NTSC (US) |
Download | Link |
Run away from the Scary Rat in this (cursed) custom game mode for the Sly 2 NTSC Retail build.
Description
Spoiler: You can't run away. He will haunt you forever!
To begin, load Ep1 hub and exit the safehouse as Sly. Scary Rat will start to haunt you after 4 seconds. Then, for every 15-18 seconds, he will try to teleport to the player. This event will be indicated when Sly's gadget meter is decreasing rapidly and the screen is about to fade to black.
Background story
The main goal was to re-create SCP-173 and SCP-106 in the game. SCP-173 should have been a T-Pose boar guard, that would only move when the camera would not face him (by playing with the guard's AI, you can stop them on demand). I had an epic idea for the blinker mechanic for 173, but it was too much for the limited time I had. I guess that's the fun of mod jams! SCP-106 should have been a completely dark, slow-walking rat, that could pass through walls and would always follow you no matter what. Remains of an early version of the blinker mechanic from 173 is still present: I ended up using it for the indication of when the Rat is about to teleport.
Video showcase
Notes
- The current version does not offer any objective to complete.
- Must play as Sly.
- Scary Rat is invulnerable.
- Initially released during the October 2022 mod jam
Known bugs
- Sometimes the game likes to spawn the other guards too (Sly 2 moment).
- Sometimes the game fails to teleport Scary Rat to the player.