Sly 2:Circle Button Interacts: Difference between revisions

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{{Infobox game mechanic
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'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses. Changes to these objects' structs take effect immediately and without a map reload. Unless otherwise specified, they can be found by using a pointer of 0x3E1B10 with an offset of 0x0, which will take you to the struct of the interact you're closest to physically.
 
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