Sly 2:Circle Button Interacts: Difference between revisions

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'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses. Unless otherwise specified, changesChanges to these objects' structs take effect immediately and without a map reload. Unless otherwise specified, andthey can be found by interactingusing a pointer of 0x3E1B10 with theman usingoffset Slyof and0x0, usingwhich will take you to the "laststruct collisionof touched"the pointerinteract you're closest to physically.
 
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== Poles ==
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Crawlspaces, as in low-to-the-ground first person camera mode areas, only work if placed next to their intended crawlspace geometry, or perhaps any overhead geometry, potentially detected via raycast. These can be found by interacting with one as Sly and going 0x4D4 from his struct.
 
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