Sly 3:Builds/April 18 2005: Difference between revisions

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*[[The Shaman Escapes]]
*[[Cops and Robbers|2P: Sly/Carmelita]]
 
===Lemonade Brawl===
''Main article: [[Lemonade Brawl]]''<br>
In the {{20050418}} build (the E3 2005 demo), the job is called "Lemonade Brawl".
*The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
*Sly's charge cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
*The controls page in the pause menu references ''Sly 2'''s controls, and only for Sly, regardless of the character currently under control.
*Sly's Charge Combos operate much differently than in final retail builds. The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
*All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
*When Murray is carrying an enemy, {{icon|circle}} is throw, rather than pickpocket.
*The art on the coins is the same art used in the ''Sly 2'' Prologue. (Clockwerk wings)
*The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."
 
===Fly the Biplane===
''Main article: [[Fly the Biplane]]''<br>
In the {{20050418}} build (the E3 2005 demo), the job is called "Fly the Biplane".
*Story details are omitted from the job's description.
*The objective is to destroy 30 planes, instead of 25.
*There is no way to flip the biplane; in the final retail build, a flip is done with {{icon|lstick}} (forward or backward) + {{icon|circle}}. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.
 
===The Shaman Escapes===
''Main article: [[The Shaman Escapes]]''<br>
In the {{20050418}} build (the E3 2005 demo), the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.
*A different voice is used for The Guru when he is speaking to other characters.
*Pressing {{icon|lstick}} to trigger the waypoint shows Sly's insignia, instead of a circle.
*The art on the coins is the same art used in the ''Sly 2'' Prologue.
*Running behind enemies does not alert them.
 
===2P: Sly/Carmelita===
''Main article: [[Cops and Robbers]]''<br>
In the {{20050418}} build (the E3 2005 demo), the minigame is called "2P: Sly/Carmelita".
*Sly's charged cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
*Initially, pressing {{icon|triangle}} as Sly will trigger his uppercut attack from ''Sly 2''. However, once Sly attacks Carmelita, pressing {{icon|triangle}} will trigger a prototype of his charge combo.
**The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
*In addition to dropping off loot, Sly also gains points by killing Carmelita.
*Carmelita cannot natively perform [[Mega Jump]]; she must obtain the Mega Jump power-up to perform it.
*The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.
 
==Gallery==
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