Sly 3:Builds/April 18 2005: Difference between revisions
Cleaned up imported article
TheOnlyZac (talk | contribs) m (TheOnlyZac moved page Sandbox:Sly 3: Honor Among Thieves/April 18 2005 to Sly 3:Builds/April 18 2005 without leaving a redirect: Moved to gamespace) |
TheOnlyZac (talk | contribs) (Cleaned up imported article) |
||
Line 1:
{{Build infobox
|
|
<gallery>
File:Sly3 Logo 20050418.png|Logo
Line 8:
|caption1 =
|build_date = April 18 2005
|region = [[wikipedia:NTSC region|NTSC]]
|size = 1.20 GB
|disc_id = SCUS-97484
|
}}
The '''April 18 2005 build''' of ''Sly 3: Honor Among Thieves'', colloquially known as the '''E3 2005 demo''', was a demo given out at E3 2005.
== Contents ==
The main menu music is the underground Venice theme. The demo contains
*[[Lemonade Brawl]]▼
*[[Fly the Biplane]]▼
In the
* The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."▼
* Sly's charge cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.▼
* The controls page in the pause menu references ''Sly 2'''s controls, and only for Sly, regardless of the character currently under control.▼
* Sly's Charge Combos operate much differently than in final retail builds. The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.▼
* All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.▼
* When Murray is carrying an enemy, {{icon|circle}} is throw, rather than pickpocket.▼
* The art on the coins is the same art used in the ''Sly 2'' Prologue. (Clockwerk wings)▼
* The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."▼
===
▲''Main article: [[Lemonade Brawl]]''<br>
In
* Story details are omitted from the job's description.▼
▲*The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
* The objective is to destroy 30 planes, instead of 25.▼
▲*Sly's charge cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
* There is no way to flip the biplane; in the final retail build, a flip is done with {{icon|lstick}} (forward or backward) + {{icon|circle}}. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.▼
▲*The controls page in the pause menu references ''Sly 2'''s controls, and only for Sly, regardless of the character currently under control.
▲*Sly's Charge Combos operate much differently than in final retail builds. The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
▲*All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
▲*When Murray is carrying an enemy, {{icon|circle}} is throw, rather than pickpocket.
▲*The art on the coins is the same art used in the ''Sly 2'' Prologue. (Clockwerk wings)
▲*The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."
▲In the {{20050418}} build (the E3 2005 demo), the job is called "Fly the Biplane".
▲*Story details are omitted from the job's description.
▲*The objective is to destroy 30 planes, instead of 25.
▲*There is no way to flip the biplane; in the final retail build, a flip is done with {{icon|lstick}} (forward or backward) + {{icon|circle}}. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.
===The Shaman Escapes===
In
* A different voice is used for The Guru when he is speaking to other characters.
* Pressing {{icon|lstick}} to trigger the waypoint shows Sly's insignia, instead of a circle.
* The art on the coins is the same art used in the ''Sly 2'' Prologue.
*Running behind enemies does not alert them.
===2P: Sly/Carmelita===
In
* Sly's charged cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}.
* Initially, pressing {{icon|triangle}} as Sly will trigger his uppercut attack from ''Sly 2''. However, once Sly attacks Carmelita, pressing {{icon|triangle}} will trigger a prototype of his charge combo.
** The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
* In addition to dropping off loot, Sly also gains points by killing Carmelita.
* Carmelita cannot natively perform [[Mega Jump]]; she must obtain the Mega Jump power-up to perform it.
* The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.
== Gallery ==
=== Covers ===
<gallery>
Sly3 20050418 front cover.png|Front cover
Line 71 ⟶ 62:
Sly3 Logo PAL 20050802.png|In-game logo
</gallery>
=== Disc ===
<gallery>
Sly3 20050418 Disc.png|Disc
</gallery>
=== Gameplay ===
<gallery>
Sly3 20050418 controls Sly.png|Controls of Sly during "
Sly3 20050418 controls Bentley.png|Controls of Bentley during "
Sly3 20050418 controls Murray.png|Controls of Murray during "
Sly3 20050418 The Shaman Escapes.png|Description of "[[The Shaman Escapes
Sly3 20050418 The Shaman Escapes complete.png|Completion of "
Sly3 20050418 Lemonade Brawl.png|Description of "
Sly3 20050418 Lemonade Brawl complete.png|Completion of "
Sly3 20050418 2P Sly Carmelita.png|Description of the minigame
Sly3 20050418 2P Sly Carmelita Sly complete.png|Sly win screen
Line 90 ⟶ 83:
</gallery>
[[Category:Demos of Sly 3]]
|