Sly 2:Manhunt: Difference between revisions
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{{Featured mod|July |
{{Featured mod|July 2023}} |
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{{Infobox mod |
{{Infobox mod |
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| title = Manhunt |
| title = Manhunt |
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| image = File:sly2_Manhuntpreview.jpg |
| image = File:sly2_Manhuntpreview.jpg |
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| caption = Sly running from guards |
| caption = Sly running from guards |
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| releasedate = January 4 2022 |
| releasedate = January 4, 2022 |
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| version = NTSC |
| version = NTSC |
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| download = https://github.com/zzamizz/weed-sheet/tree/main/mods/difficulty/sly2/manhunt |
| download = https://github.com/zzamizz/weed-sheet/tree/main/mods/difficulty/sly2/manhunt |
Latest revision as of 21:40, 22 May 2024
Mod | |
---|---|
Creator(s) | zami3333 |
Initial Release | January 4, 2022 |
Game | Sly 2: Band of Thieves |
Version | NTSC |
Download | Link |
Manhunt is a mod for Sly 2: Band of Thieves that sets every single guard to hunt you down.
Description
This mod uses a flag in the guard entity struct that makes the player an infinite target. It is normally used in jobs such as Silence the Alarms and Rip-Off the Ruby. In the mod, the flag is given to every single flashlight guard and swarmer guard as well as special enemies (snakes, moles, bears).
The mod will never stop spawning new guards (up until the entities' own spawn limits). In vanilla gameplay, both Sly 2 and Sly 3 disable all new guard spawns while you are being chased.
Known issues
- A couple swarmer enemies in Prague and Canada are unaffected, as they use a different pointer which have not been found yet.
- This mod should only be played in free roam, as most jobs become impossible with it.
- Random crashes when entering the safehouse. (You can use the reload code to enter it safely)
- Crashes when killing too many guards at the same time (e.g. with lightning spin)