Sly 2:Game state: Difference between revisions

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=== State Forcing ===
At all times, every task ''before'' an Available task must be Complete or Final. Additionally, every task ''after'' an Available task must be unavailable. It is possible to "force" a task to a particular state, which propagates throughout the DAG to ensure those conditions are always met.
 
== Missions ==
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== Checkpoints ==
A task is considered a ''checkpoint task'' if it has some checkpoint data associated with it, including a particular character aand location in the game world. When a checkpoint task becomes Available, that checkpoint is set as the ''latest'' checkpoint.
 
When a rollback occurs, the game uses the latest checkpoint to set the current character and their location.