Sly 2:Circle Button Interacts: Difference between revisions
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'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses.
== Poles ==
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Crawlspaces, as in low-to-the-ground first person camera mode areas, only work if placed next to their intended crawlspace geometry, or perhaps any overhead geometry, potentially detected via raycast
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