Sly 1:Security: Difference between revisions
TheOnlyZac (talk | contribs) (Created Sly 1 article for game mechanic) |
TheOnlyZac (talk | contribs) (Add see alsos to related struct pages) |
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== Alarms == |
== Alarms == |
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{{See also|Sly 1:ALARM}} |
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Each alarm has a state called <code>alarms</code> which can be any value of the <code>ALARMS</code> enum. |
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{{Empty section}} |
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{| class="wikitable" |
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|+ALARMS |
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|0x0 |
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|Enabled |
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|- |
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|0x1 |
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|Disabled |
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|- |
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|0x2 |
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|Triggered |
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|} |
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== Lasers == |
== Lasers == |
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{{See also|Sly 1:LASEN}} |
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{{Empty section}} |
{{Empty section}} |
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== Spotlights == |
== Spotlights == |
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{{ |
{{See also|Sly 1:CAMSEN}} |
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{{Empty section}} |
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{{Stub}} |
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{{Navbox Sly 1}} |
Latest revision as of 00:24, 6 May 2024
Game Mechanic | |
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Game | Sly Cooper and the Thievius Raccoonus |
Security is the system that handles laser/spotlight alarm systems in Sly Cooper and the Thievius Raccoonus levels.
Alarms
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Lasers
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Spotlights
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This article is a stub. You can help SlyMods by expanding it. |