Sly 1:SW: Difference between revisions

Updated with new info
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{{Infobox data structure
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'''SW''' is a struct related to physicsgame objects and entities in {{Sly 1}}. ThereIts isinternal aname global instance of it called <code>g_psw</code> which apparently all entities store a pointeris to"WORLD".
 
{{Investigate|What does SW stand for and exactly what kind of data does it store}}
{{Investigate}}
 
== Notes ==
* There is a global instance of the SW struct called <code>g_psw</code>. Apparently all entities have a pointer to this global struct called <code>psw</code>.
* If you set an entity's SW pointer (<code>psw</code>) to 00000000 (<code>NULLPTRnullptr</code>), it disables all collision for that entity. This suggests that the SW stores pointers orto collisionobjects datain fora thelevel, objectsor inat aleast levelcollision data.
 
== See also ==
* {{Sly 1|SO}}
* {{Sly 1|LO}}
* {{Sly 1|PO}}