Sly 1:SW: Difference between revisions

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Layout
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m (Layout)
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== Notes ==
* If you set an entity's SW pointer (<code>psw</code>) to 00000000 (<code>NULLPTR</code>), it disables all collision for that entity. This indicatessuggests that the SW stores pointers or collision data for the objects in a level.
 
== See also ==
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* {{Sly 1|PO}}
 
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