Sly 1:EXIT

A data structure in Sly Cooper and the Thievius Raccoonus representing a warp from one level to another.
Revision as of 15:26, 23 September 2023 by TheOnlyZac (talk | contribs) (Wording and layout)
EXIT
Data Structure
Many EXITs are accompanied by holographic markers, but they are separate data structures
GameSly Cooper and the Thievius Raccoonus

EXIT is a struct in Sly Cooper and the Thievius Raccoonus that represents a warp from one level to another. Triggering an exit initiates a level transition.

EXITS

Each EXIT has a state which is represented by the EXITS (exit state) enum. The EXITS enum has the following possible values:

EXITS enum
Value Name Description
0 BLOCKED The trigger is loaded but cannot be entered until something enables it.
1 DISABLED The trigger is loaded but cannot be entered.
2 ENABLED The trigger is loaded, active, and able to be entered.
3 ENTERING Sly is doing the animation of walking into the trigger.
4 ENTERED Sly entered the trigger and now the transition between levels is playing.

You can freely change a DISABLED exit to be ENABLED and vice versa. However, changing a BLOCKED exit to ENABLED won’t do anything.