Sly 1:EXIT
A data structure in Sly Cooper and the Thievius Raccoonus representing a warp from one level to another.
Data Structure | |
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Game | Sly Cooper and the Thievius Raccoonus |
EXIT is a struct in Sly Cooper and the Thievius Raccoonus that represents a warp from one level to another. Triggering an exit initiates a level transition.
EXITS
Each EXIT has a state which is represented by the EXITS (exit state) enum. The EXITS enum has the following possible values:
Value | Name | Description |
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0 | BLOCKED | The trigger is loaded but cannot be entered until something enables it. |
1 | DISABLED | The trigger is loaded but cannot be entered. |
2 | ENABLED | The trigger is loaded, active, and able to be entered. |
3 | ENTERING | Sly is doing the animation of walking into the trigger. |
4 | ENTERED | Sly entered the trigger and now the transition between levels is playing. |
You can freely change a DISABLED exit to be ENABLED and vice versa. However, changing a BLOCKED exit to ENABLED won’t do anything.
This topic needs further investigation. |