Sly 2:Circle Button Interacts: Difference between revisions

Jump to navigation Jump to search
Line 196:
}}
 
Exclusive to a single job in Episode 4, these make Sly freeze in place (and slightly darken him, possibly as part of a cut mission element involving gray paint) to make him undetectable. Their initial animation is that of a wall sneak trigger, meaning they're likely the same thing, but with data for only one point. This allows Bentley and Murray to use them, but without the darkening or special stance.
{{Empty section}}
 
<gallery widths="300" heights="300>
File:Sly2_statuesneak_struct.png
</gallery>
 
Red: Start of the struct, which contains important information such as the object's ID as well as various pointers to relevant data. The specifics of the various pointers have not been thoroughly researched. The first 4-byte value can have a pointer to scripting regions in some cases.
 
Yellow: Transform component. Usually you only have to modify the top set of coordinates and size floats, the bottom set immediately changing to match. Some extra data appears to be present as welll.
 
Cyan: The "FFFFFFFF" can be changed to a text string ID, which causes it to display that string in the infobox GUI element, just like doors that warn you about abandoning jobs. If you interact with the sneak point then stop, a Sly icon will appear and hover over it. The "00000007" behaves just like the "00000001" in pole structs. The values that emit blue sparkles for poles also do the same thing here.
 
{{clear}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu