Sly 2:Circle Button Interacts: Difference between revisions

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Exclusive to Episode 7, the interactable part of ice walls are a seperate object, and a special pointer exists specifically for them, which is at an offset of 0x1F18 from Sly's struct.
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<gallery widths="300" heights="300>
File:Sly2_icewall_struct_1.png
File:Sly2_icewall_struct_2.png
File:Sly2_icewall_struct_3.png
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Red: Start of the struct, which contains important information such as the object's ID as well as various pointers to relevant data. The specifics of the various pointers have not been thoroughly researched. The first 4-byte value can have a pointer to scripting regions in some cases.
 
Yellow: Transform component. Usually you only have to modify the top set of coordinates and size floats, the bottom set immediately changing to match. Some extra data appears to be present as welll.
 
Cyan: An undocumented region of considerable length, which seems to contain a similar pattern to an undocumented region in Wall Sneak structs, but with some differences.
 
Magenta: Yet another undocumented region, possibly a complement to the previous one.
 
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