Sly 2:Circle Button Interacts: Difference between revisions

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Logo Interact Triggers, as in a sparkly icon representing the current character rendered in the game world, is a simple standalone object. Note that any logo placed above an object for the sole purpose of marking a mission objective (i.e. Sly logo above the engine in Episode 8's TNT Run job) is not an interact.
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File:Sly2_logointeract_struct.png
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Red: Start of the struct, which contains important information such as the object's ID as well as various pointers to relevant data. The specifics of the various pointers have not been thoroughly researched. The first 4-byte value can have a pointer to scripting regions in some cases.
 
Yellow: Transform component. Usually you only have to modify the top set of coordinates and size floats, the bottom set immediately changing to match.
 
Cyan: The "FFFFFFFF" can be changed to a text string ID, which causes it to display that string in the infobox GUI element, just like doors that warn you about abandoning jobs. The "00000007" behaves just like the "00000001" in pole structs, and allows all three characters to use them, adding even more confusion to the meaning of each possible value. The values that emit blue sparkles for poles also do the same thing here.
 
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== Sneak Triggers ==
{{Infobox struct
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