Sly 2:Circle Button Interacts: Difference between revisions

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Magenta: Has not been researched.
 
Cyan: Contains data related to the spline points, but not the actual positions themselves. More data exists here that does not exist in pole structs, some of which resist change while Sly is interacting with the rope. This element needs more research. The "FFFFFFFF" can be changed to a text string ID, which causes it to display that string in the infobox GUI element, just like doors that warn you about abandoning jobs. If you walk along the rope then jump off, a Sly icon will appear and follow you just like the sparkles do. The "00000007" behaves just like the "00000001" in pole structs, however since only Sly can use them, it doesn't appear to serve much of a purpose. The values that emit blue sparlessparkles for poles also do the same thing here. The "00000000" directly below this dictates whether the rope is a slidy rope. Changing this to 00000001 or higher will turn a normal rope into a slidy one, and vice versa.
 
Yellow: Contains the coordinates of each spline point relative to the center of the spline, however this is jumbled up with many other seemingly unrelated sets of coordinates which also resist change when Sly is interacting with the rope. Additionally, changes made to the points' relative coordinates don't act the same compared to poles, being adjusted in unusual and inconsistent amounts, and often in random directions despite modifying one axis. More research needed.
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