User:SlyCooperReloadCoded: Difference between revisions
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Potential Murray Slam/Throw Hardcoded Theory:
The damage types for Murray slamming and throwing guards is hardcoded in both Sly 2 and Sly 3, just like Sly 3's death barriers. Code controls the damage and its type, rather than it being stored in an entity struct.
While not a theory that attempts to give a precise reason what about slamming and throwing requires hardcoding, it is important to note that many damage type values changed a lot over the course of both Sly 2's and Sly 3's development, yet the damage type values for Murray slamming and throwing guards never changed at any point. From Sly 2 July to Sly 3 retail, they've always been the same.
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